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Earth's oceans |
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World Ocean |
The 'Seven Seas' (as in the idiom 'sail the Seven Seas') is an ancient phrase for all of the world's oceans.[1] Since the 19th century, the term has been taken to include seven oceanic bodies of water:[2][3]
- the Arctic Ocean
- the North Atlantic Ocean
- the South Atlantic Ocean
- the Indian Ocean
- the North Pacific Ocean
- the South Pacific Ocean
- the Southern (or Antarctic) Ocean
The World Ocean is also collectively known as just 'the sea'. The International Hydrographic Organization lists over 70 distinct bodies of water called seas.[4]
Mesopotamia[edit]
The term 'Seven Seas' appears as early as 2300 BC in Hymn 8 of the SumerianEnheduanna to the goddess Inanna.[5] The Mesopotamians were the first in the history of astronomy to keep records of the observed seven moving objects in the heavens – the seven Classical Planets/Seven Heavens – and they made this connection to their seven seas.[6]
Ancient Indian subcontinent[edit]
Ancient texts and legends speak of Seven Seas or Sapta Sindhu (Sopto Sindhu). Sindhu and Sagar/Sagor mean sea in different languages of the subcontinent. According to the Vishnu Purana or Bishnu Puran, the seas were Lavana/Lobon (salt), Iksu/Ikkhu (sugar-cane), Sura/Sura (wine), Sarpi (clarified butter or Ghee), Dadhi/Dodhi (yoghurt or curd), Dugdha/Dugdho (milk) and Jala/Jol (water).[7] There may be variant list of names. For example, there is also mention of a Pita/Pit Sagara/Sagor (probably the Bitter Sea). The word Pita means bile. The Kshira Sagar or Kshir_Sagar or Khir Sagor is also the Sea of Milk. The word Kshira/Khir literally means condensed milk.[Citation needed]
Romans[edit]
The meaning of septem maria (Latin) in Ancient Rome is different than the phrase 'seven seas' in the modern era. https://withnin.netlify.app/online-casino-instant-payout-amex.html. The navigable network in the mouths of the Po river discharges into saltmarshes on the Adriatic shore and was colloquially called the 'Seven Seas' in ancient Roman times. Pliny the Elder, a Roman author and fleet commander, wrote about these lagoons, separated from the open sea by sandbanks:
All those rivers and trenches were first made by the Etruscans, thus discharging the flow of the river across the marshes of the Atriani called the Seven Seas, with the famous harbor of the Etruscan town of Atria which formerly gave the name of Atriatic to the sea now called the Adriatic.[8]
A history of Venice states:
The expression 'to sail the seven seas' was a classical flourish signifying nautical skill. It was applied to the Venetians long before they sailed the oceans.[9]
Arabs[edit]
The Arabs and their near neighbours considered the Seven Seas (Arabic: البحار السبعة) to be the seas that they encountered in their voyages to The East. They were trading routes in ancient times and since the time of Muhammad, they are the places where Islam spread and is widely practised.
In the 9th century AD, author Ya'qubi wrote:
Whoever wants to go to China must cross seven seas, each one with its own color and wind and fish and breeze, completely unlike the sea that lies beside it. The first of them is the Sea of Fars, which men sail setting out from Siraf. It ends at Ra’s al-Jumha; it is a strait where pearls are fished. The second sea begins at Ra’s al-Jumha and is called Larwi. It is a big sea, and in it is the Island of Waqwaq and others that belong to the Zanj. These islands have kings. One can only sail this sea by the stars. It contains huge fish, and in it are many wonders and things that pass description. The third sea is called Harkand, and in it lies the Island of Sarandib, in which are precious stones and rubies. Here are islands with kings, but there is one king over them. In the islands of this sea grow bamboo and rattan. The fourth sea is called Kalah and is shallow and filled with huge serpents. Sometimes they ride the wind and smash ships. Here are islands where the camphor tree grows. The fifth sea is called Salahit and is very large and filled with wonders. The sixth sea is called Kardanj; it is very rainy. The seventh sea is called the sea of Sanji, also known as Kanjli. It is the sea of China; one is driven by the south wind until one reaches a freshwater bay, along which are fortified places and cities, until one reaches Khanfu.[10]
This passage demonstrates the Seven Seas as referenced in Medieval Arabian literature:
- The Persian Gulf ('Sea of Fars')
- The Arabian Sea ('Sea of Larwi')[11]
- The Bay of Bengal ('Sea of Harkand')[12]
- The Strait of Malacca ('Sea of Kalah')[13]
- The Singapore Strait ('Sea of Salahit')[14]
- The Gulf of Thailand ('Sea of Kardanj')[13]
- The South China Sea ('Sea of Sanji')[13]
Arab seafarers may have also considered other important seas nearby which they navigated regularly, including the Black Sea, Caspian Sea, Red Sea, Mediterranean Sea, and Adriatic Sea.
Medieval Europe[edit]

The medieval concept of the Seven Seas has its origins in Greece and Rome. In medievalEuropeanliterature, the Seven Seas referred to the following seas:[citation needed]
- the Adriatic Sea
- the Mediterranean Sea, including its marginal seas, notably the Aegean Sea, Ionian Sea and Tyrrhenian Sea.
- the Black Sea
- the Caspian Sea
- the Persian Gulf
- the Arabian Sea (which is part of the Indian Ocean)
- the Red Sea, including the closed Dead Sea and the Sea of Galilee
The Seven Seas in medieval times also included:[citation needed]
- the Atlantic Ocean
- the Aegean Sea
- the Indian Ocean
- the North Sea
Renaissance era[edit]
During the Renaissance a moderately standardized iconography of the four continents (and the corresponding four rivers) of the world was created[by whom?].[citation needed]
Persians[edit]
The Persians used the term 'the Seven Seas' to refer to the streams forming the Oxus River.[15]
Talmudists[edit]
The Babylonian Talmud mentions seven seas and four rivers that surround the land of Israel. In Tractate Bava Batra, fol. 74b, it reads:
When R. Dimi came he said R. Yohanan said: 'What is the meaning of the verse, 'For he hath founded it upon the seas and established it upon the floods.' (Ps. 24:2)? This refers to the seven seas and four rivers that surround the land of Israel. And what are the seven seas? The sea of Tiberias, the Sea of Sodom, the Sea of Helath, the Sea of Hiltha, the Sea of Sibkay, the Sea of Aspamia and the Great Sea. And what are the four rivers? The Jordan, the Yarmuk, the Keramyhon and Pigah.'[16][17]
According to this and other passages, the Talmudic Seven Seas include:[18]
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- Sea of Tiberias (Lake Tiberias or The Sea of Galilee)
- Sea of Sodom (The Dead Sea)
- Sea of Helath (The Red Sea)
- Sea of Hiltha (Birkat Ram)
- Sea of Sibkay (Lake Hula)
- Sea of Aspamia (A lake said to be north of Apamia on the Asi River, possibly the formerly flooded Al-Ghab Plain)
- The Great Sea (The Mediterranean Sea)
Various transliterations for the sea names from Hebrew exist. For Helath: Chelath and Shelyith. For Hiltha: Chiltha and Chultha. For Sibkay: Sibchi and Somcho. And for Aspamia: Apamia.[18]
The 17th century churchman and scholar John Lightfoot mentions this set of seas in his Commentary on the New Testament. A chapter titled The Seven Seas according to the Talmudists, and the four Rivers compassing the Land includes the 'Great Sea' (now called the Mediterranean Sea), the 'Sea of Tiberias' (Sea of Galilee), the 'Sea of Sodom' (Dead Sea), the 'Lake of Samocho' (probably the (mostly) dried-up Hula Lake, called Semechonitis by Josephus and lake Sumchi in the Talmud), also called the 'Sibbichaean'.[19] Lightfoot does not comment on the remaining three seas.
East Indies[edit]
In British Colonial times the Clipper Ship Tea Route from China to England was the longest trade route in the world. It took sailors through seven seas near the Dutch East Indies: the Banda Sea, the Celebes Sea, the Flores Sea, the Java Sea, the South China Sea, the Sulu Sea, and the Timor Sea. The Seven Seas referred to those seas, and if someone had sailed the Seven Seas it meant he had sailed to, and returned from, the other side of the world.[20]
Early modern[edit]
After the discovery of the Americas during the Age of Discovery, the 'seven seas' were reckoned by some as:[3]
- the Pacific Ocean
- the Atlantic Ocean
- the Indian Ocean
- the Arctic Ocean
- the Mediterranean Sea
- the Caribbean Sea
- the Gulf of Mexico
The last two of these are now reckoned to be part of the Atlantic Ocean, and the Mediterranean either part of the Atlantic or omitted. Splitting the Atlantic and Pacific into north and south and adding the Southern Ocean returns the list to seven.
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Detailed reckonings of the divisions of the world ocean into oceans and seas is not limited to lists of seven. For example, the International Hydrographic Organization recognizes many marginal seas; some saltwater lakes and the freshwater Sea of Galilee also have 'sea' in their names.
See also[edit]
- Rudyard Kipling, who titled a volume of poems The Seven Seas (1896) and dedicated it to the city of Bombay.[21]
References[edit]
- ^The New Dictionary of Cultural Literacy (3rd ed.). Houghton Mifflin Company. 2002. Archived from the original on March 14, 2009.
Popular expression for all of the world’s oceans.
- ^''Seven' – Oxford Dictionaries'. Oxford University Press. Retrieved 2015-04-10.
the seven seas: 2. All the oceans of the world (conventionally listed as the Arctic, Antarctic, North Pacific, South Pacific, North Atlantic, South Atlantic, and Indian Oceans).
- ^ ab'What and Where are the Seven Seas?'. World Atlas.
- ^Appendices: IHO Publication S-23 – Limits of Oceans and Seas; Draft 4th Edition. IHO. 2002. Retrieved 2015-04-10.
- ^Meador, Betty De Shong, ed. (2001). Inanna, Lady of Largest Heart: Poems of the Sumerian High. Translated by Betty De Shong Meador. University of Texas. ISBN0-292-75242-3.
- ^'What Are the Seven Seas?'. livescience.com. Retrieved 12 April 2018.
- ^The Seven Seas and Seven Dwipas in Vishnu Purana. wisdomlib.org
- ^Pliny the Elder. 'Chapter 16'. Historia Naturalis.
- ^Lane, Frederic Chapin (1973). Venice, a Maritime Republic. Johns Hopkins University Press. p. 4. ISBN0-8018-1460-X.
- ^Lunde, Paul (July–August 2005). 'The Seas of Sindbad'. Saudi Aramco World. 56 (4). Retrieved 2007-03-27.
- ^''The Pakistan Sea''. Cowasjee Articles. December 24, 1993. Archived from the original on October 25, 2009.
- ^McKinnon, E. Edwards (October 1988). 'Beyond Serandib: A Note on Lambri at the Northern Tip of Aceh'. Indonesia. 46: 103–121. doi:10.2307/3351047. JSTOR3351047.
- ^ abcM. Th. Houtsma (1993). E. J. Brill's first encyclopaedia of Islam 1913–1936. BRILL. ISBN978-90-04-08265-6.
- ^'Tumasik Kingdom'. Melayu Online.
- ^'What are the 'seven seas'?'. The Straight Dope.
- ^Neusner, Jacob (2011). First steps in the Talmud : a guide to the confused. Lanham, Md.: University Press of America. p. 113. ISBN978-0-7618-5435-7.
- ^'Babylonian Talmud: Bava Batra 74'. Retrieved 7 June 2018.
- ^ abSchwarz, Rabbi Joseph. 'Seas, Rivers, Mountains, and Valleys of Palestine'. Retrieved 9 September 2017.
- ^Lightfoot, John. 'The seven Seas according to the Talmudists, and the four Rivers compassing the Land'. A Chorographical Century.
- ^'The Seven Seas Group'.
- ^Kipling, Rudyard (1896). ''The Seven Seas''. Archived from the original on 2009-03-12.
Cover for 7th Sea Game Master's Guide Polish edition Illustration by Terese Nielsen (1999) | |
Designer(s) | Jennifer Wick, John Wick, Kevin Wilson |
---|---|
Publisher(s) | Chaosium Inc., John Wick Presents, Alderac Entertainment Group |
Publication date | 1999[1] |
Genre(s) | Swashbuckling, sorcery |
System(s) | Roll-and-Keep system, later d20 System |
7th Sea is a 'swashbuckling and sorcery'-themed tabletop role-playing game (RPG) set in the fictional world of Théah. The setting also inspired a collectible card game.
In 2000, 7th Sea won the Origins Award for Best Roleplaying Game of 1999.[1] The card game was discontinued in 2005, and the role-playing game subsequently went out of print.[2]:105
In 2001, Studio G published two comic books: '7th Sea – Absolution'[3] and '7th Sea: Prelude to Ruin'.[4]
In 2015, Alderac Entertainment Group announced that they had entered into a deal with John Wick Presents, effectively transferring the publication rights for the 7th Sea to John Wick. AEG will still retain limited rights to publish undisclosed products.[5] Wick successfully crowd-funded the campaign the second edition of the game on Kickstarter in March 13, 2016,[6] with the first book – the new core rules – coming out in June of that year.
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On April 2, 2019, Chaosium Inc. announced that they had acquired the rights to the 7th Sea product line (both Second Edition and Khitai Kickstarters) from John Wick, including back stock of books published so far. [7]
- 3Products
Setting[edit]
The 7th Sea RPG is set in a world that draws direct influence from the literature of 17th century Europe. Each country in the world can be compared to a European kingdom but is an exaggerated representation. Sorcery is a large part of the world with many types available to players. The dominant religion in the world, the belief in Theus and his prophets, is based on a form of Gnostic Christianity and features a parallel of the Spanish Inquisition. There are also references to the Knights Templars, Masons and the Invisible College of scientists.
All major European powers have their representations in Théah. Avalon (England), Castille (Spain), Montaigne (France), Eisen (Germany), Ussura (Russia), Vendel/Vestenmanavnjar (Netherlands / Scandinavia) and Vodacce (Italy) are the main cultures of the game. There is also Inismore (Ireland), Highland Marches (Scotland), the Crescent Empire (Ottoman / Arab), Midnight Archipelago (Caribbean and North Africa) and the secretive Cathay (China / Korea / Tibet). The second edition introduced another nation, the Sarmatian Commonwealth (Polish–Lithuanian Commonwealth).
History[edit]
Originally 7th Sea materials were published using a d10 (roll-and-keep) dice system. The game was fairly well received.[2]:101 Some of the game's later supplements included information about the game's world that dramatically affected its flavor, including an extensive and rather Lovecraftian background to sorcery. Some people felt that the later supplements were unbalanced and broke the mood of the game.[who?]
In 2004, Alderac switched to the d20 System and re-branded the game Swashbuckling Adventures[2]:104. After poor sales of the three Swashbuckling Adventure d20 books, a series of hybrid books were published which supported both systems. Alderac no longer publishes books for the system[2]:105 although a series of electronic books has been released by volunteer writers through the AEG website.
Products[edit]
While the game line itself is out of print, some of the books can still be bought directly from AEG at conventions or through eBay. AEG has released a number of books in Adobe PDF format on DriveThruRPG.
- 7th Sea Player's Guide
- The basic core rulebook for the game. It contains information on character creation and the basic rules system.
- 7th Sea Game Master's Guide
- The second basic core book. Much of the book is information on the world that is superseded by the nation books. However it does also have a selection of rules systems for the Game Master, such as chases and poisons.
- 7th Sea Game Master's Screen
- A gamemaster's screen and an adventure called 'The Lady's Favour', which is the first part of the 'Erebus Cross' series of adventures.
- 7th Sea Compendium[8]
- This book was a free supplement designed to fill in the gap between the first and second printing of the two core rulebooks. The second printing contained quite a few additions, which are provided here for those with the first printing.
Seven Seas Game Popcap
The Nation Books[edit]
Each of these books details a particular nation, expanding the culture and potential characters to be found there. There is also a lot of detail on the various non-player characters (NPCs) that can be found in the country as well as their secrets.
- The Pirate Nations
- Details the selection of pirate captains roaming the seven seas. This was the first book to go out of print, but mainly because the information in this book is superseded and repeated in Waves of Blood.
- Avalon
- This country is much like England. It has a strong 'Arthurian' feel and the land is also populated with strange creatures of the Fay.
- Montaigne
- 7th Sea's version of pre-revolutionary France. It includes detail on the noble families and life in the corrupt courts of the time of the Sun King.
- Eisen
- The mud soaked and war scarred version of Germany during the Thirty Years' War is detailed here. It also contains a wide selection of new sword schools.
- Castille
- This country is much like Spain during the Reconquista and ruled by a boy-king. The book contains additional information on the Vaticine church and the lost Fire sorcerers.
- Vodacce
- This Venetian/Italian group of city republics was the original basis for 7th Sea. Politics and poison are the order of the day here; this book expands on the rules for poison and Sorte.
- Ussura
- One of the most often forgotten countries, Ussura is much like feudal Russia. The politics and areas of this vast country are detailed here along with expanded notes on Pyerem shapechanger sorcery.
- Vendel/Vesten
- Although this group of islands is technically one country it is ruled by two cultures. The Vendel are much like the Dutch traders of the Renaissance or the Hanseatic League, and they live next door to the old guard of Nordic Vikings. The tensions between the two groups are fully detailed here.
Secret society books[edit]
7th Sea is also full of secret societies. Each of these books expands the information found in the Gamesmaster's book and adds several new abilities and schools for player characters.
- The Knights of the Rose and Cross
- This order of knights is based heavily on the Templars, mixed with the flair of The Three Musketeers.
- Rilasciare
- An order of revolutionaries in several different shapes and sizes.
- Die Kreuzritter
- A secret order of knights that were supposedly destroyed several hundred years ago. Their powers of shadow weaving and the secrets they have unearthed are detailed here.
- The Invisible College
- While the church used to encourage scientific experimentation, the rise of the Inquisition has put a stop to it. This book for the order of underground scientists contains detailed rules for crafting and conceiving new inventions.
- Los Vagos
- One man can make a difference. The mysterious Zorro-like figure of the vagabond El Vago has more than a few assistants. His order of spies and helpers is expanded upon in this book.
- Sophia's Daughters
- This secret order of women seem to know more about the world than anyone else. In this book their secret sorceries and Sidhe connections are laid bare.
Adventures and campaigns[edit]
There are a few published adventures and one large city campaign. The Erebus Cross campaign is a campaign that takes the characters across the whole of the world of Théah. It is published in three parts. Each of the books of the Erebus Cross also contain information on the Explorer's Society.
- Scoundrel's Folly
- The Erebus Cross Part 2 takes the characters to an island full of monsters.
- The Arrow of Heaven
- The Erebus Cross Part 3 takes the characters to a final showdown in Vodacce.
- Mightier than the Sword
- 2 unconnected adventures can be found here. One involves a violinist in Montaigne, the other a voyage across the sea following clues from novels.
- Tangled Strands
- This mini-campaign takes place over four adventures. Each is designed to slot between other adventures or be run one after the other.
- Freiburg
- This huge boxed set contains complete detail on the city of Freiburg. It covers all manner of areas and characters across the city. Included in the box is also a campaign of several adventures called Hammer and Tongs.
- Villain's Kit
- This book rather defies categorisation. It was very expensive as it included membership to the now-defunct 7th Sea fan society 'NOM'. However the book itself is quite useful containing essays on creating villains and a short adventure.
Sinbad Legend Of The Seven Seas Game
The Blue Books[edit]
When the nation and secret society books had been completed, AEG redesigned the cover style of the game line. These blue books are still designed for the Roll and Keep system but don't follow any form of series like the others.
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- Crescent Empire
- This book is for the Arabian area of the game world and details the four nations there in much the same way as the nation books.
- Waves of Blood
- This book brings the card game plotline and detail in line with the RPG with a complete history of the card game's storylines. It also updates and repeats all the information in The Pirate Nations.
- The Montaigne Revolution
- Not just for Montaigne, this '7th Sea Almanac' details the game's meta-plot for the year 1668. It includes the Montaigne revolution, but also the changes in Vodacce and the smaller plots from all the other countries.
- The Church of the Prophets
- This book offers information on all the forms of Christianity in 7th Sea. It includes the Vaticine (Catholic) church and its schism with the Objectionists (Protestants). It also details the Ussuran faith.
- Swordsman's Guild
- This book on duelling and the guild contains a wide array of new sword schools. It also details several important NPCs and the history and agenda of the Swordsman's Guild.
Swashbuckling adventures[edit]
AEG added d20 system statistics to the later books of the 7th Sea line in an attempt to increase its popularity. The first three releases were pure d20 books to bring d20 players up to speed. The line then continued with dual statistics for both rule systems.
- Swashbuckling Adventures
- The d20 core book detailing the basic world of Théah and the various character classes and new feats available.
- Heroes, Villains and Monsters
- The second pure d20 release, an NPC book detailing many of the previously noted NPCs in d20 format as well as several monsters from the world of Théah.
- Swashbuckling Arcana
- The third and final pure d20 release details the various sorceries and magics available in Théah.
- Islands of Gold: The Midnight Archipelago
- This book details the general area of the Midnight Archipelago and offers extensive detail on a few of the various islands.
- Explorer's Society
- This secret society book for a not very secret society is much like the other secret society books.
- Strongholds and Hideouts
- This book is a collection of areas to be found around Théah. Some are mystical (such as Lawrence Lugh's temple in Avalon) and others are quite mundane (such as the Rye Grim hideout in Montaigne).
- Cathay, Jewel of the East
- Another nation book, much like the Crescent Empire. The Chinese lands of Cathay are detailed here.
- Ships and Sea Battles
- This book concentrates of everything Waves of Blood missed. There is less emphasis on pirates, more on harbours and trading.
- The Sidhe Book of Nightmares
- A complete book on the Sidhe, including new creatures and even Sidhe as player characters.
- Knights & Musketeers
- This book is a collection of new and previously mentioned knightly orders, from the Montaigne Musketeers to the Knights of Elaine to the O'Bannon's guards.
- Rapier's Edge
- This final printed book for the line is a collection of adventures for every nation and society. It also includes detail on the meta-plot timeline up to 1675.
7th Sea 2e[edit]
- Core Rulebook
- Heroes and Villains
- collection of 40 heroes and 40 villains to use as NPCs or pre-generated player characters.
- Pirate Nations
- New seafaring rules and places to visit in the Caribbean-themed Midnight Archipelago.
- Nations of Théah Volume 1
- details Avalon, Castille, Montaigne and Vestenmennavenjar.
- Nations of Théah Volume 2
- details Eisen, The Sarmatian Commonwealth, Ussura and Vodacce
- Crescent Empire
- Introduces a new setting, the Middle-Eastern-themed Crescent Empire.
- The New World
- Introduces a new setting, the Aztlan Empire (roughly analogous to Mesoamerica) with three new nations: The Nahuacan Alliance, the TzakK'an, and the Kuraq.
- Lands of Gold and Fire
- Introduces a new setting, the African-themed nations of Ifri.
See also[edit]
References[edit]
- ^ ab'The 1999 Origins Awards - Presented at Origins 2000'. Archived from the original on 6 October 2014.
- ^ abcdShannon Appelcline (2014). Designers & Dragons: The '90s. 3 (2 ed.). Evil Hat Productions. ISBN978-1-61317-084-7.
- ^Absolution Studio G
- ^Prelude to Ruin Studio G
- ^'A Return to 7th Sea'. alderac.com (Official blog). 3 November 2015. Archived from the original on 2016-03-09. Retrieved 20 April 2016.
- ^Wick, John (9 February 2016). '7th Sea: Second Edition'. Kickstarter. Retrieved 2 April 2016.
- ^O'Brien, Michael (2 April 2019). 'John Wick joins Chaosium'. Chaosium press release. Retrieved 3 April 2019.
- ^'7th Sea Compendium'(PDF). Archived from the original(PDF) on 2011-07-23.
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